Ancient Jewelry is a web application that uses augmented reality to let users try-on ancient jewelry virtually. This project was aimed at enhancing the experience of Eskenazi museum visitors. While this app lets users interact with ancient jewelry, it also educates them about the jewelry, fostering a sense of appreciation for ancient art. The client was Sidney and Lois Eskenazi Museum, which is an art museum in Bloomington, Indiana.
Intricate details on objects often go unnoticed due to the way they are exhibited.
Information about objects generates appreciation for the objects
Content on museum plagues is inadequate to satisfy visitor's curiosity
Virtually wearing the ancient jewelry
fosters a sense of control and creates an
impression of being in close proximity
of the jewelry. This imparts a sense of
empowerment leading to a fulfilling and satisfactory experience.
Learning about ancient objects induces empathy towards ancient people and
this fosters appreciation for the objects
among the users.
Ancient Jewelry was selected amongst 10 other projects to be further implemented by the museum. The project was highly appreciated by the museum directors and curators.
"This feels like it will take the museum far ahead. I know museums have been trying to introduce interactivity I am happy that we are able to do it far before"
- Museum Director
"So many people have asked me if they can try on the jewelry and now it is possible"
- Museum Curator
We worked closely with the museum leadership to understand the problem space from their point of view. Interviewing the curator of the ancient art section gave us insights into their needs and expectations.
Curators want the visitors to understand the significance and the history behind museum objects. They try to convey this through the arrangement of objects and museum plaques. They however expressed a sense of disappointment as visitors think of museum objects as just 'pretty things'.
In order to keep the artifacts safe and avoid visitors from touching it, they are kept in glass cases. Curators have tried various ways of bringing the intricate details on the artifacts to the visitors eye, but don’t find the results to be satisfying.
“Even though I have kept a magnifying glass in front of one, the details are not visible”
We visited the museum and conducted an observational study. Through this study we tried to understand the behaviour or the museum visitors. We also conducted impromptu interviews with the visitors to identify factors that affected their museum experience.
The team documented and analysed a number of exemplars of how museums across the world were using immersive technologies like AR, VR and MR to engage their visitors. We also read online reviews about these exhibits to know if users enjoyed them and why.
Visitors can interact with the
animated wildlife through an app.
The application aims to give users
a tour of some of England’s cities.
Hacking the heist : This exhibit uses AR
to digitally put back 13 pieces of art
that were stolen from the museum.
Terracota Warriors : Showcases
how the terra-cotta sculptures
looked thousands of years ago.
Visitors cannot be occupied with gadgets during all their time at the museum
Limited space between museum objects would obstruct free movement
The team came up with a few concepts that could address the problem space. We filtered the concepts based on some constraints like - technical feasibility, time required for development, space required for the experience etc and decided to go ahead with two concepts. I then made sketches of these two concepts on cards and used them along with pictures of the artifacts as probes to conduct interviews with participants.
Information about objects is disclosed as vistors interact with the object
A digital jigsaw puzzel of paintings on objects that visitors put together.
Augmented Reality clues help visitors locate objects in the museum
Visitors see AR videos of stories painted
on pots after scanning the objects
Visitors virtually try-on ancient jewelry exhibited in the museum
After shortlisting two of our concepts we created what-if cards that explained these concepts and illustrated them. I used these cards as probes to gather feedback from the users. This helped me understand what excited the users and if the concepts could attract a wide range of users
A low fidelity prototype was tested with 6 participants. Since we were not allowed to test in museums we created a museum-like set-up at our testing site.
We revised the information being provided and presented it in on a card as the earlier version seemed to overwhelm the users due ot too much text.
Users expected other ways of interacting with the jewelry. They tried to rotate and zoom into the 3D models. Not being able to do this caused frustration and hence we dec died to add this function.
Due to the coronavirus pandemic, we were prevented from visitng the museum and so were our users. Due to this we had to make some chnages in our design.
Due to the lockdown, the museum asked us to adapt our designs for a remote audience so that the users can enjoy tha AR experience from their homes itself. We decided to adapt the design in such a way that it could be easily turned into an in-gallery experience, post lockdown. Since the user’s would no longer be visiting the museum we needed a way of providing them with a target that could lead them to the AR experience. So we decided to include a website which would introduce the users to the AR experience and also provide them, with a target for scanning and lead them to the Ar experience.
Since creating 3D models using photogammetric methods was no longer possible as it involved taking 100 to 1000 picture of a single jewelry piece we decided to create 3D model in blender. For the jewelry items that were very incricate and were very difficult to create in blender we purchased simial looking models from sketchfab and used them as placeholders
The next round of testing was conducted with a high fidelity prototype. Since we decided to go for a remote AR experience, we decided to introduce a website. We provided the URL of this website to our participants and asked them to explore it freely.
Earlier design and placement of the buttons hindered the user's view when they were trying on the jewelry and did not contribute positively to the experience when the front camera was turned on. I iterated on the design of the buttons to make it more synchronous when the front camera was turned on.
The card displaying information blocked the user's face. We redesigned the card and placed it at the bottom. I also added a next button so that users can view more information if desired.
The color palette used earlier was perceived as dull and old by the users. I iterated on the color palette to choose colors that looked modern and were yet suitable for a museum experience. The new color palette was inspired from IU's brand colors since we were designing for an on-campus museum.
The users were earlier required to download Zappar app for the virtual try-on. This however proved to be chaotic and was bad for the user experience, hence we shifted to Web AR.
Buttons and other UI elements were eliminated from snapshots as they hindered the user experience during as well as post interaction with the web AR.
" It is cool to see yourself in these pieces in real time. It is amazing how ancient people managed to create
such details without any sophisticated tools."
" It is like looking in a mirror. I loved trying on the jewelry and would love to try on some more"
Academic planner is a web-based platform designed for students in the online DS program at Indiana University. This system helps students to understand their degree requirements, browse through available courses and plan what courses to take depending on their academic needs and career goals. This project was sponsored by Luddy Office of Student Engagement and Luddy Office of Online Education at Indiana University.
The process of browsing & selecting courses is confusing
& troublesome due to the student's busy schedule
Workload, assignments, exam requirements and career goals are majorly considered parameters while selecting courses
The information currently available to students does not support decision making regarding enrollment.
# Feature 1
Students can track their degree progress and search for new courses. Course search enables students to search courses according to time, topics and goals, which are the most prioritized considerations.
# Feature 2
Course details like pre-requisites, exam or assignment types, textbooks required and instructor name enables the students to make a decision regarding enrollment. Students can also add courses to a wishlist.
I interviewed the staff of the office of online education at IU to understand the major problems they faced with respect to the online data science program and to get a client perspective on the existing problem space. I also conducted 4 remote exploratory interviews with the students that helped the team understand the major concerns students had with the program.
I decided to focus on
Academic planning was a repeated pain-point during our initial research.
Streamlining academic planning would be helpful for more than one stakeholders.
In order to dive deep into the area of academic planning I conducted 6 remote interviews with the students. These interviews helped me identify their pain-points and how they were currently navigating the situation. The interviews also helped to identify what considerations they made while selecting academic courses. In order to verify if these considerations were applicable to a larger audience, a qualtrics survey was sent out.
I planned and facilitated an online workshop with the staff of online education. The goal of this workshop was to map student's problems with the that of the staff's. The workshop also helped me understand the constraints we could face in the future.
I collaboratively created a virtual diary using google slides with my team for the participants. The dairy listed paint-points that the team had identified during earlier research. The participants were asked to draw or write about any solutions they thought would solve this problem and also note down the challenges they thought could hinder implementation of the solutions. Participants were given the flexibility to use pen and paper to sketch out their ideas and then paste their pictures in the virtual diary. The participants were given a week to complete the diary. An online workshop was conducted during which the staff discussed their solutions and also gave feedback on ideas by other staff members.
Course search is an added task in the student’s busy schedule as
they are working professionals managing work, academia and family.
Finding courses that match their goals is time consuming as the information available to them is insufficient and scattered across platforms.
Taking courses that do not match their time availability results in sufferance of academic, professional and personal commitments during the semesters.
Course search is an added task in the student’s busy schedule as they are working professionals managing work, academia and family.
Finding courses that match their goals is time consuming as the information available to them is insufficient and scattered across platforms.
Taking courses that do not match their time availability results in sufferance of academic, professional and personal commitments during the semesters.
Helping a large number of students to identify courses depending on their separate needs and goals is a difficult task for a 2 member office.
They have to gather information from professors and career services while helping students. This makes the process tedious for them.
Helping a large number of students to identify courses depending on their separate needs and goals is a difficult task for a 2 member office.
They have to gather information from professors and career services while helping students. This makes the process tedious for them.
Students create social media groups to exchange information about the courses they have taken or wish to enroll.
Orientation material is a set of information provided to the students when they first enroll in the program. It provides information about their degree requirements.
The university website and another platform called iGPS provides a list of courses and some basic information about the courses available to the students.
Lisa is a student at IU, enrolled in the online MS in DS program. She is in her 3rd semester and plans to graduate in the next two years. She is a Product Manager at Maxim. She has to juggle her studies, along with her job and her toddler son.
Take courses that help her get into a technical role after graduation.
Get knowledge about the most important data science topics.
Identify courses that are not time demanding.
Ensure that she takes courses that fulfill her degree requirements
Meet her personal, professional and academic commitments.
Course information available is insufficient.
Finds social media interaction with fellow students to be irrelevant
Reaching out to course advisors is time consuming.
Being working professionals, students can dedicate limited time to academia. Hence, time required for working on a course is a major consideration.
Students have specific career goals that they wish to achieve after they graduate. These goals determine the topics they wish to study and hence the courses.
Students need to fulfill degree requirements but find it difficult to understand or keep forgetting about them as they complete their degree over a few years.
Being working professionals, students can dedicate limited time to academia. Hence, time required for working on a course is a major consideration.
Students have specific career goals that they wish to achieve after they graduate. These goals determine the topics they wish to study and hence the courses.
Students need to fulfill degree requirements but find it difficult to understand or keep forgetting about them as they complete their degree over a few years.
Students have specific goals
They do not meet their goals
And feel
disappointed in the course
When they take wrong courses
Disappointment in
the courses
leads to
Disappointment in
the program
leads to
Disappointment in
the University
Empower students to plan their courses without being dependant on others
Provide information that is reliable and builds trust
Provide a cohesive experience for obtaining information and making decisions
Reduce the workload on the Office of Online Education
Empower students to plan courses without being dependant on others
Provide information that is reliable and builds trust
Provide a cohesive experience for obtaining information and making decisions
Reduce the workload on the Office of Online Education
The team brainstormed a number of features that could be a part of the academic planner. The course search feature was finalized as it matched the project goals. The team also brainstormed about what information the academic planner should be providing.
Course feedback
Course search
Career tracks
Course and degree FAQs
I created low fidelity prototypes of th academic planner and tested them with 4 participants. The participants were given tasks and asked to 'think aloud'. Based on the feedback, changes were made to the existing design.
Version 1
Version 2
A progress bar was added to convey the progress of course credits
as simply listing courses taken by a student was insufficient to convey it.
A ‘find course’ button was added as users wanted to explore courses
specific to a particular degree requirement.
Version 1
Version 2
Search courses was replaced with a button to display all courses
since users preferred the option to view all courses at once.
A dropdown was more suitable for career goals than a text input as
students wanted to enter specific career goals.
Version 1
Version 2
Going back and forth to change the selection criteria caused frustration
among the users, hence filters were included on the left side.
Version 1
Version 2
The term short-list was replaced with wishlist because it was a
more acceptable and intuitive term for users
Remove button on the course card proved to be distracting for
the users and also added to the content on the cards. A remove
items button was included for the wishlist page
The high fidelity prototype was tested with 8 participants. Users were given tasks to complete and had to answer survey questions after the task. The tests were moderated which helped us exactly identify the points of frustration.
Version 1
Version 2
Users confused course streams with course names. The terms
on the home page were re-framed to eliminate this confusion.
Different categories of degree requirements are explained to
help users understand them better.
Version 1
Version 2
Users wanted to take a look at all available courses first and
then filter them according to their needs, instead of filtering
from the beginning. Hence, the course search page was
redesigned to display all available courses with filters on the side.
Version 1
Version 2
Users did not add courses to wishlist until they had looked at
the course details. Placing 'add to wishlist' button on the card
was redundant and also distracted the users, hence it was eliminated.
Chips displaying topics were perceived as interactive elements,
by the users. Topics were presented without the use of chips to
eliminate this confusion and also to accommodate larger topic names.
Version 1
Version 2
Course and class number were placed along with semester,
workload and stream, as the earlier information grouping was
found odd by the users.
Students want to know what topics other than the ones selected
in filters are covered in a course. This information was added to the page.
Version 1
Version 2
Users wanted the option to edit earlier notes, hence this option was added to the cards.
Since this project was sponsored by IU, it was very important to keep the client in loop while designing. Throughout the project I schedule meetings with the leadership during which I would present the progress of the work and provide rationales for the design decisions and directions. This greatly helped in getting their perspective and feedback and the designs. It also helped in obtaining the necessary permissions for using resources.
Developers should be kept in the loop throughout the design process. Following this strategy greatly helped in getting feedback on the feasibility of our designs. Which further helped us to prioritize the features. Collaborating with developers required me to speak a very different language than I normally speak while collaborating with designers. It became important to learn the terminologies used by developers.
This is a brief story about my learnings during my summer Internship at Raise. Raise is a startup that aims to provide solutions for employee engagement. Since the product was completely new I got to work on different versions of the product and take up different responsibilities for each version. This resulted in a summer packed with learning , meeting amazing people (of course - online) and taking my research and design skills to the next level.
The product's release had 3 versions - MVP (Version 0), Version 1 and Version 2. My contribution involved testing the MVP, designing user flows, wireframes and mockups for version 1 and conducting research and conceptualizing features for version 2.
The goal of the research I conducted was to understand how companies look at corporate social responsibility (CSR), what activities are associated with it and how do they support their employees for CSR activities. Based on the goals for the research I created a revised set of questionaire for interviews. I recruited and interviewed 6 HR professionals and 4 employees from different companies. I coded the interviews to identify patterns and pain-points. After generating insights I collaborated with version 2 team to conceptualize a feature set and create a user flow . We finalized the user flow after iterating several times based on the feedback from other teams and the product head.
I worked alongside the MVP team to establish the goals for usability testing. I then created a guide for moderated usability testing. The guide contained user tasks, what the researchers should observe and what questions to ask the users. I conducted 4 moderated tests .
The usability testing guide created by me was then adapted to suite unmoderated testing by the team. We uploaded the prototype as well as tasks and questions on a platform called maze to conduct the un-moderated testing. The team collaboratively recruited participants and conducted 20 unmoderated tests.
I analyzed the results of both moderated as well as unmoderated testing to identify and suggest UI changes.
I went through the earlier research documentation in order to understand the features I was going to design for version 1 and why to design them. The team collaboratively created the information architecture for the feature set.
I was given the responsibility to design one feature. From creating wireframes to the final mockups, the process involved taking continuous feedback from other designers and other team members and iterating on the designs. The team also conducted an experimental design activity in which we adapted our designs to another comnpany's brand to see if we could customize our user interface for clients in the future.
We adapted our designs to another brand as an experimental design activity.
To be in sync with the team, it was very important for me to understand the company’s product and also understand where the team was in the product cycle. During my first week of the internship I was baffeled while trying to get an understanding of this. I had infinite number of questions and was kind of nervous to ask them. But I realised that if I did not ask those questions then and there, I would never be able to get to where the team was. So I made it a point to ask those questions. I was lucky that my team members were happy to answer questions for me and get me at the same page as them. I also realized that going through the teams’s earlier work would speed up the process of getting on the same page with them. I went and reviewed all the available documentation and I was able to get in tune with the team much sooner than I thought I would.
Working at Raise involved working alongside Senior designers, product managers, and product head. When I began the internship I had a lot to say, but was scared to say it since I thought that being an intern my opinion would not be valued. But being the chatter box and the inquisitive person that I am, I shared my opinion anyway. In fact at one point I went ahead and volunteered to create a usability testing plan. When I presented the plan along with user tasks and questions, the team appreciated my work and I was given the responsibility to execute the tests too. I realized that it did not really matter that I was an intern or someone senior. We had to work so fast that it was important for me to stay proactive, take up reponsibilities and not sit ideal waiting for work to be delegated to me. At the end of my internship, during my feedback session, the product head appreciated this quality and it boosted my confidence.
One of the biggest strenghts for a designer is to be able to accept flaws in their designs and quickly iterate on them. Being a designer, I was always ready to iterate on my designs based on feedback from colleagues. As a user advocate I was able to rapidly iterate on my designs based on the flaws identified during testing. During my intership at Raise the senior management decided to bring about some changes in the product as new market requirements were revealed and they decided to rebrand. Even though the source of these requirements was not user research or user testing, these factors were very important for the success of the product and for providing a good user experience. I had to embrace these changes, iterate on a few of my designs, throw away a few and design something completely new. These not just involved wireframes and mockups, but also involved conceptualized feature sets.
Working at a startup requires you to wear many hats. Even though I was a UX reseach intern, I was required to design too. When I was being asked to create wireframes and mockups, I was initially a bit confused since I thought that I was supposed to focus on user research. But the product requirements were such that I was required to design too. I did it happily and it helped me learn one of the biggest lessons of my life — multitasking. The product had 3 versions and the design sprints had been planned such that I was required to test one version, design wireframes and mockups for version two and conduct user research for version three. Since all of this was happening parallelly, my work pace had to be rapid and I learnt to manage time and tasks efficiently. I did not just learn to work at an accelerated speed but also learnt to deliver quality work at an accelerated speed. It was difficult in the beginning, but very soon I developed a zest for it and started enjoying it like joyride.